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Grakk can't attack or block.
Whenever you cast an Aura spell that targets a creature an opponent controls, draw a card. This ability triggers only once each turn.
'Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or...
'If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on...
'Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
'This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this...
'Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
'Flying Whenever a creature you control attacks, that creature deals 1 damage to each opponent. {4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control...
'Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control...
'Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
'{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If...
'Destroy all white permanents.