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'[+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice...
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
'Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage...
'Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
'{R}, {T}, Sacrifice this creature: It deals damage equal to its power to target creature.
'Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
'Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast...
'Flame Rift deals 4 damage to each player.
'Flame Rift deals 4 damage to each player.
'Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. Rebound (If you cast...
'{R}: This creature gets +1/+0 until end of turn.