Sort by:
If you would draw a card, draw two cards instead.
When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand. At the beginning of each end step, if a permanent was...
Vigilance, haste
{1}, {T}: You and target opponent each draw two cards.
During your turn, Spacecraft you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) Whenever Hemmer becomes tapped, draw a card, then discard a...
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike,...
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the...
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...
When Mjölnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir...
Flash When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your...
At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or...
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put...