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'{B}, Sacrifice a creature: Scry 2. {2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way,...
'Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the...
'Pay 3 life: Put a +1/+1 counter on this creature.
'Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
'As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
'Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you...
'Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
'Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature attacks, return target creature card with mana value...
'Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
'Pay 3 life: Put a +1/+1 counter on this creature.
'Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Those who would defile the ancient realms of the Sylvan Kin must wrath of the Green Lady. She is at once the warm, summer sun and the howling winter gale;...