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From $2.50
'Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield...
From $2.75
'Flying {T}: Draw a card, then discard a card. {X}: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying...
From $0.75
'Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile...
From $1.25
'You may have this Equipment enter as a copy of any Equipment on the battlefield.
From $1.00
'For each creature target player controls, create a token that's a copy of that creature.
From $7.00
'Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, this enchantment deals 1 damage to that artifact's controller.
From $16.25
'You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing...
From $1.00
'Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of...
From $3.25
'Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
From $0.75
'Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)