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'Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
'When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card....
'When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card....
'When this creature enters, for each {U}{U} spent to cast it, draw a card. When this creature enters, for each {B}{B} spent to cast it, each opponent discards a card....
'Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from...
'Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from...
'Landfall — Whenever a land you control enters,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
'Exile target creature or planeswalker.
'This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
'Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
'Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
'Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.