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'Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
'Each spell you cast that's red or green costs {1} less to cast.
'{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way...
'Haste (This creature can attack and {T} as soon as it comes under your control.)
'When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also...
'Creatures you control have haste and attack each combat if able.
'When this creature enters, it deals 2 damage to target creature.
'First strike
When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
'Each spell you cast that's red or green costs {1} less to cast.
Even among the skittish and manic goblins, a wiz is considered a little odd. Their grasp of magic is ‘rudimentary’ at best and they prefer experimentation, rather than caution when...
'Other Goblins get +1/+1 and have mountainwalk.
'{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way...