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Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger,...
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
({T}: Add {R}.)
Landfall — Whenever a land you control enters, you may put a creature card from your hand onto the battlefield. That creature gains haste. At the beginning of the next...
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion...
{T}: Add {C}{C}. Activate only if you control five or more lands.
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
{T}: For each permanent you control that you've put a counter on this turn, create a 1/1 blue Faerie creature token with flying.
As Kai Winn enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name,...