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'Trample
When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
'Trample
{3}{G}: This creature gets +X/+X until end of turn, where X is the number of snow permanents you control.
'You may have this creature assign its combat damage as though it weren't blocked.
'Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its...
'Threshold — This creature gets +4/+4 as long as there are seven or more cards in your graveyard.
'Flash (You may cast this spell any time you could cast an instant.)
Trample
'Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
'Trample
When this creature enters, return a red or green creature you control to its owner's hand.
'Trample
When this creature dies, create a 6/6 black Wurm creature token with trample.
'Whenever a player casts a green spell, you may gain 1 life.
'This spell can't be countered. Trample, haste Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are...
'When this creature dies, create seven 1/1 green Insect creature tokens.