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'Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
'As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then...
'Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
'Prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
'Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
'As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then...
'Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
'Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
'Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental...
'Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
'This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide...