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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this...
'At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
'Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a...
'Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
'{T}: Draw a card, then discard a card.
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random...
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your...
'Creatures you control with +1/+1 counters on them can't be blocked.
'{T}: Draw a card, then discard a card.
'This creature enters with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)