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'Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
'Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less...
'Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other...
'Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less...
'Other Goblins get +1/+1 and have mountainwalk.
'When this creature dies, destroy target land.
'Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature...
'Other Goblins get +1/+1 and have mountainwalk.
'{R}: This creature gains flying until end of turn.
Haste
Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
Although hastily and clumsily built, Goblins’ contraptions are not to be underestimated. When yoked to a pair of ferocious mawbeasts a goblin chariot acts as an ideal skirmisher, harrying foes...