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'Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature...
'{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
'Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
'Destroy target artifact or land. Its controller loses 1 life.
'When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice this enchantment.
'At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
'When this enchantment enters, create a 2/2 white Knight creature token with vigilance.
When this enchantment is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice this enchantment.
'{1}, {T}: Add {B}{G}.
'Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
'Creature tokens you control get +1/+1 and have vigilance.
'{T}: Add {B}.
'Creature tokens you control get +1/+1 and have vigilance.