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'Prevent all noncombat damage that would be dealt to you and other permanents you control.
[−2]: Exile target creature with power 4 or greater.
'Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
'Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ |...
'When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium — As long as there are four or more card types among cards in...
'Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage...
'Populate. (Create a token that's a copy of a creature token you control.)
'Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap up to two...
'Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
'Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
'Flying When this creature enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Evoke {G}{U} (You may cast this...
'Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the...