Sort by:
'Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
'Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
Although the early heavy infantry armour fielded by the Soviets was both effective and functional, it was clear there was room to improve the design. Initial trials to convert the existing...
'Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
'Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
'Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2.
The Fate of a Nation hangs in the balance. Israel cannot lose even a single battle. One defeat would mean the destruction of the tiny Jewish state. In 1967 the...
'Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and...
'Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
The Guardian light walker had originally proved adequate in supporting the infantry in urban environments and difficult terrain, but it began to struggle as Axis anti-walker techniques improved. Although impressed by...
'Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)