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'Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
'Imprint — {1}: Exile target creature card from your graveyard. As long as a card exiled with this creature has flying, this creature has flying. The same is true for...
'Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
'Equipped creature has defender, flying, and first strike.
Equip {2}
'Exile target card from a graveyard.
Cycling {B} ({B}, Discard this card: Draw a card.)
'Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
'Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
'{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if...
'When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as...
'{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If...
'Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
'Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become...