Sort by:
'Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
'Defender
{T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
'If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
'Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
This plastic kit contains 58 components with which to make a Kharibdyss, or War Hydra, and is supplied with a 120mm oval base.
BOX BREAK: 5 cards, 1 Hydra token Calling All Hydra Heads contains five cards and one token, all in traditional foil and packaged together in a Little Black Box to...
'For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from...
'This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter...
'This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long...
'Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
'This creature enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
'Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then...