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'If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn....
'{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. Whenever any player attaches an Energy card from...
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
'This land enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Caves can be dark and spooky places without much light. In nature, some cave-dwelling creatures create their own light through bioluminescence. This Cave Dragon is doing the same! If you...
'{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
'Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
'{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
'This land enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)