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'Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
'This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
'This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
'As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether...
Pokémon - Stage 1 HP: 70 Aromatherapy: Fairy | Heal 30 damage from each of your Pokémon. Magical Leaf 20+: Fairy, Fairy | Flip a coin. If heads, this attack...
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
'This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
'This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning...
'Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time...