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'Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
'Scry 2, then draw two cards. You lose 2 life.
'Flying
At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
'Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your...
'Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life...
'Remove this card from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
'Flying
When you cast a spell, sacrifice this creature.
'Flying
When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
'As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
'Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When this Aura is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay...
Flying, trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is...
'Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."