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12 cards per pack, 2 packs per set, 8 sets per displayIt's a new low-price product line that will appeal to casual fans as well.As the next best set for...
'{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
'({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
'Creatures you control have haste.
Creatures your opponents control enter tapped.
'{T}: Add three mana of any one color.
'You may have this creature enter as a copy of any creature card in a graveyard.
'Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be...
'If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
'Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
'Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into...
'Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the...
'Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its...