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'Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of...
'Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, destroy target artifact.
'Devoid (This card has no color.) As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with...
'Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until...
'This artifact enters with three charge counters on it. {B}{B}, {T}: Put a charge counter on this artifact. {2}, {T}, Remove a charge counter from this artifact: Put a -1/-1...
'{T}: Add {C}. ({C} represents colorless mana.)
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
'This artifact enters tapped.
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
'{B}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature...
'Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of...
'Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until...
'Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter...
'Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until...