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'Flying, vigilance
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
'Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you...
'(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, you...
'{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
'Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both...
'Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)