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$29.75
In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the...
$14.50
Genie in the BottleWhile searching the ruins, one warband discovers a golden lamp that contains a very old and very angry genie. He has no interest in granting wishes...This character...
$24.70
The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a...
$14.50
Cultist Knight & Templar.You can recruit these two soldiers to any of your warbands, but they are stylistically suited to more evil/ death cult bands. 28mm sized pewter figures, supplied unpainted....
$24.70
With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. It was in these...
$14.50
The subtle magic of a Soothsayer allows the wizard to expand his senses outside of his body, including through time itself. They can reach into the past to learn the...
$14.50
Two minor demons you can summon to join your warband as described in Forgotten Pacts, the Frostgrave supplement book.
28mm sized metal figures, supplied unpainted.
$14.50
Necromancers study the magic and spells associated with death, as well as the creation and control of undead creatures such as zombies and animated skeletons. They generally wear dark colours...
$14.50
Whether the Herald of the Red King is a separate demonic entity or merely a fragment of the Red King himself remains a matter for academic debate. Whichever the case,...
$14.50
In The Forgotten Pacts supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the...
$9.20
28mm sized metal miniature, supplied unpainted.
$14.50
Frostgrave Wizards Sonancers practice magic through the manipulation of sound and vibration. They can capture and hold noise, enhance it, redirect it, and even destroy it. The one thing they can’t do...