Sort by:
({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality...
{T}: Add {C}{C}. Activate only if you control five or more lands.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
({T}: Add {R}.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that...
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent...
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard...
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.