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'Dragon spells you cast cost {1} less to cast. Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its...
'Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider...
'When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a...
'Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider...
'{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
'Flying As this creature enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of...
POWER SHIFTThe only constant when it comes to magic is change.The upheaval of the manasphere following the the Disian Shadow War has brought significant changes to magic, changes that aren’t...
'Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
'Glacial Ray deals 2 damage to any target. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice...
'Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain...
In the sleepy town of Arkham, Massachusetts, a small band of intrepid investigators seeks to uncover the nature of a sinister menace that threatens humanity. But beware! The arcane realm...
'Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.