Sort by:
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying, first strike, vigilance, trample, haste, protection from black and from red
'Flying, vigilance, indestructible
Other permanents you control have indestructible.
'Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until...
'Flying
As long as this creature is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap this creature.
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn. Whenever one or more attacking creatures you control...
'Flying, first strike, vigilance, trample, haste, protection from black and from red
'Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and...
'Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
'Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on this creature.
'Flying
You can't lose the game and your opponents can't win the game.
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.