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'When this enchantment enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return this enchantment to its owner's hand.
'Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
Soldiers are called to serve in many types of missions, from tense hostage exchanges to payload deliveries to bombing runs. Wherever and whenever the battle rages, the Vital Assets Battlefield...
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Featured Nations: VGE-DZ-SS11: Dark States Each deckset contains: Pre-constructed Deck: 1 Set (55 Cards) Character RRR PR Pack (1 card): 1 Pack (Total 3 types) Short Storage Box: 1 Box...
'Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
'When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
{1}: Regenerate target Golem you control.
'Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
'Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A...
'Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
'Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
'Equipped creature has base power and toughness 10/10.
Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.