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'Devoid (This card has no color.)
Haste
At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
Fiends prey on hatred and jealousy. Empowered by these powerful emotions, they are drawn to those who plot and scheme revenge while spinning webs of lies. They are terrifying, arachnid-like...
'Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact...
'Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
This spell costs {1} less to cast for each artifact and/or creature card in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
'When Ezuri enters, you may pay {3}. If you do, proliferate twice.
Whenever you proliferate, draw a card.
'Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
'Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter...
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact...
Fury - Legend
When you play a unit, give a unit +1 {M} this turn.
'Devoid (This card has no color.)
Haste
At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.