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'Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
'{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
'{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
'At the beginning of each player's first main phase, that player adds {G}{G}.
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn. Whenever one or more attacking creatures you control...
'Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
'Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of...
'Undaunted (This spell costs {1} less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
'Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it...
'{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
'This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
'First strike, menace, trample
Partner (You can have two commanders if both have partner.)