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'Flash
When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
'Flash
When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
'Flash
When this creature enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
'Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land...
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
The Guardians of the Galaxy come together in CP222. Bringing Star-Lord, Rocket, Groot and one of their newest members, the Cosmic Ghost Rider in one pack. Players can use other...
'Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the...
'Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this...
'{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you...
Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle...
'Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land...
'{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you...