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'Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
'Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
'When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
'Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a...
'As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an...
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it...
Some Field Artillery Regiments were equipped with the Type 91 105mm howitzer. The Type 91 105mm howitzer was a small, more crude-looking piece, but could fire a 15kg shell over...
'{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
In 1942 and 1943 the British Field Artillery Regiments were still equipped with a mix of new OQF 25 pdr guns and old OQF 4.5-inch howitzers. These were fully motorised,...
'Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
'Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
'{2}, {T}: Exile target card from an opponent's graveyard. If it's a creature card, draw a card. At the beginning of your upkeep, if there are four or more creature...