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'Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
'Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
'Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top...
'Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
'Flying
{1}{U}, Discard two cards: Return this creature to its owner's hand.
'This land enters tapped.
{T}: Add {U}.
{1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
'Flying
When this creature enters, if you control another creature named Faerie Miscreant, draw a card.
'Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
'Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
'Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become...
'At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.