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Trample
Whenever you attack, Klingons and Warriors you control get +2/+0 and gain trample until end of turn.
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Draw two cards.
Trample Strange new worlds — Lt. Arex's power and toughness are each equal to the number of differently named lands you control. When Lt. Arex enters, draw three cards. You...
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.