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When Rutherford enters, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest...
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike,...
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater....
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
If you would draw a card, draw two cards instead.
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike,...
Menace Whenever you face a dilemma, you may pay {B}. If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one...
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For...
Flash When U.S.S. Defiant enters, it and up to one target creature you control phase out. (Treat them and anything attached to them as though they don't exist until your...
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
Vigilance When this creature enters, choose one — • Exile target card from a graveyard. • Surveil 1. (Look at the top card of your library. You may put it...
Whenever you attack while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. {2}, Sacrifice Kirk:...