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'Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do,...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}...
'Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls...
'If this card is in your opening hand, you may begin the game with it on the battlefield. You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells...
'At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
'If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}:...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target...
Fury - Legend
{E}: [Reaction] — [Add] {RR}. Use only to play spells. (Abilities that add resources can't be reacted to.)
'Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal...
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip,...
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip,...