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'Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
'Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
'Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create...
'Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
'Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create...
'Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
'As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap...
'Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying...
'Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are...
'Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As...