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'Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn...
'Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
'This land enters tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
'Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
'Untap two target creatures. Each of them gets +1/+1 until end of turn.
'This land enters tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
'Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
'Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
'At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
'Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
'Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn...