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'{T}: Add one mana of any color in your commander's color identity.
'{T}: Add one mana of any color in your commander's color identity.
Pokémon - Stage 1
HP: 90
Flare 20: Fire
Heat Tackle 70: Fire, Colorless, Colorless, Colorless | Arcanine does 10 damage to itself.
Weakness: Water ×2
Retreat Cost: Colorless, Colorless
{T}: Add one mana of any color in your commander's color identity.
'{T}: Add one mana of any color in your commander's color identity.
Pokémon - Stage 1 HP: 100 Poké-Body - Flare Condition: As long as Arcanine has any Fire Energy attached to it, Arcanine has no Weakness. Burn Out 30+: Fire, Colorless...
'{T}: Add one mana of any color in your commander's color identity.
'{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
{T}: Add one mana of any color in your commander's color identity.
'{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Pokémon - Stage 1 HP: 100 Poké-Power - Flame Dash: Once during your turn, when you play Arcanine from your hand to evolve 1 of your Benched Pokémon, you may...
'{T}: Add one mana of any color in your commander's color identity.