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'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'{T}: Add {W}.
{1}{W}{W}: This artifact becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}, Exile this artifact: Exile all graveyards.
'Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and...
Trainer - Stadium This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is...
'Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 2 damage to that player unless they sacrifice that artifact.
'When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as...
'{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
'Menace (This creature can't be blocked except by two or more creatures.)
'Flying, first strike, haste
Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
'Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.