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'Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
'Enchant creature
Enchanted creature has first strike.
'Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
'Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
'Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
'Return target creature card from your graveyard to your hand.
'{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
'This land enters tapped.
As this land enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
'Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
'{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If...
'Destroy target nonblack creature.
'This land enters tapped.
{T}: Add {U}.
{T}, Sacrifice this land: Add {U}{U}.