Sort by:
Pokémon - Stage 1 HP: 70 Ability - Gothic Fear: When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may leave both Active Pokémon...
'Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until...
Pokémon - Stage 1 HP: 100 Spooky Shot 40: Darkness Weakness: Fighting ×2 Retreat Cost: Colorless Flavor Text: It likes to lurk in the dark and tap shoulders with a...
Pokémon - Stage 1
HP: 100
Haunt: Darkness | Place 3 damage counters on your opponent's Active Pokémon.
Weakness: Fighting ×2
Retreat Cost: Colorless
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
Pokémon - Stage 1 HP: 70 Nightmare 20: Psychic, Psychic | The Defending Pokémon is now Asleep. Shadow Attack: Psychic, Psychic, Psychic | Flip a coin. If heads, and if...
Pokémon - Stage 1 HP: 80 Ability - Spirit Return: When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put...
Pokémon - Stage 1
HP: 100
Haunt: Darkness | Place 3 damage counters on your opponent's Active Pokémon.
Weakness: Fighting ×2
Retreat Cost: Colorless
Pokémon - Stage 1 HP: 70 Poké-Power - Head Trip: Once during your turn (before your attack), if Haunter is on your Bench, you may use this power. One of...
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
Pokémon - Stage 1 HP: 70 Nightmare 20: Psychic, Psychic | The Defending Pokémon is now Asleep. Shadow Attack: Psychic, Psychic, Psychic | Flip a coin. If heads, and if...
Pokémon - Stage 1 HP: 50 Night Spirits 30×: Psychic, Psychic | Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and Sabrina's Gengars...