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'Whenever a creature is dealt damage, destroy it. It can't be regenerated.
'Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a...
'If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
'If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
'If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
'If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
'If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
'Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all...
House Baratheon’s battle doctrine is fairly simple: be strong like iron. They outfit their troops in heavy armor at every level and arm them with the House’s signature warhammer. While...
In-keeping with the Baratheon doctrine of heavy arms and heavier armor, Champions of the Stag are knights in full plate mail atop massive destriers in plate barding. These juggernauts have...
The faith that the King’s Men have in The Seven is only matched by their faith that Stannis Baratheon should be the next one to sit upon the Iron Throne....
House Baratheon’s doctrine of heavy arms and heavier armor serves well to make their force into a walking fortress. Difficult to assault and deadly to ignore, enemies find themselves in...