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'Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
'Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When this creature enters, if it was kicked, it fights another target creature.
'{T}: Target land becomes a Forest until end of turn.
'When this creature enters, it deals 4 damage to target creature.
Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to...
'{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
'When this creature enters, it deals 4 damage to target creature.
'Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
'Whenever this creature attacks, tap target creature an opponent controls.
'When this creature enters, draw a card.
'Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
'Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.