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'Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card....
'Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
'Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
'Flying
{U}{U}{U}: Regenerate this creature.
'Flying
This creature can't attack unless defending player controls an Island.
'{2}{R}, {T}: This creature deals 2 damage to target creature.
Channel — {3}{R}, Discard this card: It deals 4 damage to target creature.
'Flying, vigilance
'Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
'Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
'Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
'{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
'Daybound (If a player casts no spells during their own turn, it becomes night next turn.)