Sort by:
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If...
'Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
'Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your...
'Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
'Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
'Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.