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'Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
'Defender, trample
When this creature blocks, it loses defender.
'Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
'First strike
{3}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
'Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
'Whenever this creature attacks, destroy all other creatures.
'When this creature dies, create seven 1/1 green Insect creature tokens.
'This creature has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this...
'Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
'Whenever an opponent plays a land, put a +1/+1 counter on this creature.
'This creature can't be blocked by creatures with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
'Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this...