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All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card:...
'Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters,...
'You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
'[+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with...
'Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and...
'Other Elves you control have "{T}: Add {G} or {U}."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
'Domain — You gain 2 life for each basic land type among lands you control.
'When you cast this spell, untap all lands you control. Flying, trample Ward—Sacrifice three permanents. {3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this...
'Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
'Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."