Sort by:
'Menace
When this creature enters, other creatures get -2/-2 until end of turn.
{1}{B}, Discard this card: Target creature gets -2/-2 until end of turn.
'When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets...
'Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
'Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
'Devoid (This card has no color.)
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of their library.
'{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its...
'Whenever you cast an enchantment spell, you gain 1 life and draw a card.
'For each token you control, create a token that's a copy of that permanent.
Menace
{2}, {T}, Exile an artifact card from your graveyard: Put a +1/+1 counter on this creature, then it deals damage equal to its power to any target.
'You gain 1 life for each land you control.
'Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
'Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card...