Sort by:
'Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{R}: This creature gets +2/+0 until end of turn.
'Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Even among the skittish and manic goblins, a wiz is considered a little odd. Their grasp of magic is ‘rudimentary’ at best and they prefer experimentation, rather than caution when...
'Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
Goblin armies are made up of disparate clans from across Pannithor, typically brought together by the delusions of an individual goblin determined to rise to the lofty position of the...
'Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
'Haste Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample...
The only thing more dangerous than a small Goblin army is a Goblin horde. When a Biggit gets important enough to rally this many Goblins to his banner, he becomes...
As well as standard cavalry, Fleabag Rider Sniffs will also be sent ahead of the main army as ranged scouts. Even at the best of times, a goblin archer isn’t...
'Whenever this creature attacks, attacking creatures gain first strike until end of turn.
'{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way...
'Haste (This creature can attack and {T} as soon as it comes under your control.)